> Forest of True Sight > Questions & Answers Reload this Page Most health you can have?
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Old May 28, 2006, 12:37 PM // 12:37   #1
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Default Most health you can have?

I've been wondering what is the most buffed health you could have?
I dont really know any health buff skills cos i dont really use them but what is the combination of skills?
I came up with this:
W/N

Using maxed health weapons and the factions +health armour with sup vigor

Demon skin ( i hope thats what its called... the necro skill with health buff)
Defy pain
Endure pain

Im sure there are more skills i could probably use but does anyone know the MAX buffed health?
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Old May 28, 2006, 12:47 PM // 12:47   #2
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Well, think about symbiosis and the number of possible enchantments you could have on you. I think there is your answer
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Old May 28, 2006, 12:48 PM // 12:48   #3
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its around 10,000 health, but this is hard to pull of, and proticaly imposible to maintain...
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Old May 28, 2006, 01:14 PM // 13:14   #4
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Oh yeah and vital blessingoff a monk
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Old May 28, 2006, 01:21 PM // 13:21   #5
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Well if you bring 7 enchants + symbiosis and if the 11 other members of your team (in the deep for ex) bring 8 enchant each (provided all the enchant are different), that would be 95 enchants * 158 health (with 16 BM) = a bonus of 15010 health. And some enchants will bring extra life too
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Old May 28, 2006, 02:13 PM // 14:13   #6
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As a bonder I sometimes put a maxed Vital Blessing on the tank, and when he uses Endure Pain and some other of his skills, they sometimes call out "My health is 1,125 of 1,125" or similar. But then, if that person took a necro secondary, they could use Demonic Flesh for even more health, then a ranger could use a max symbiosis... which is actually a hilarious spirit because it increases health for each enchantment. So then the rest of the party can put as many enchantments on him as possible, it would go ridiculously high, thousands and thousands

But like Raiin Maker said, hard to maintain.
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Old May 28, 2006, 07:31 PM // 19:31   #7
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interesting....
having 20000 health would be very fun :P
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Old May 28, 2006, 07:40 PM // 19:40   #8
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demonic flesh and endure pain's boosts are insignificant compared to the rest.
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Old May 28, 2006, 10:01 PM // 22:01   #9
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Don't forget Fertile Season.
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Old May 28, 2006, 10:15 PM // 22:15   #10
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20,000 health what do you think this is, diablo 2?
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Old May 30, 2006, 05:38 PM // 17:38   #11
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And for anyone wondering about unbuffed max health, it's 625 or 697 at 10% morale boost.

Assuming 480 base health + 50 superior vigor + 30 weapon + 30 offhand + 35 health bonus armour.
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Old May 30, 2006, 05:47 PM // 17:47   #12
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Quote:
Originally Posted by Moa Bird Cultist
And for anyone wondering about unbuffed max health, it's 625 or 697 at 10% morale boost.

Assuming 480 base health + 50 superior vigor + 30 weapon + 30 offhand + 35 health bonus armour.
Technically its slightly more. Didn't the old HoD axe give you a health bonus that you could add a Fortitude mod to?
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Old May 30, 2006, 06:06 PM // 18:06   #13
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Quote:
Originally Posted by Moa Bird Cultist
And for anyone wondering about unbuffed max health, it's 625 or 697 at 10% morale boost.

Assuming 480 base health + 50 superior vigor + 30 weapon + 30 offhand + 35 health bonus armour.
A couple of modifications for a warrior...

480 base health + 50 superior vigor + 55 weapon (HoD axe) + 60 shield (while hexed) + 35 health bonus armour

680 health, or 748 at 10% morale boost
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Old May 30, 2006, 06:19 PM // 18:19   #14
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try 7 monks and 1 warrior

drop fertile season.

7 different enchants + blessed signet from each monk.
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Old May 30, 2006, 07:57 PM // 19:57   #15
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Screen shots would be great in this thread.
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Old May 31, 2006, 01:03 AM // 01:03   #16
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That would also provide for the biggest single heal by using Infuse health. So, if the monk had 20,000hp, he could heal another person for 10,000hp
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Old May 31, 2006, 02:00 AM // 02:00   #17
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Quote:
Originally Posted by Venom4112
That would also provide for the biggest single heal by using Infuse health. So, if the monk had 20,000hp, he could heal another person for 10,000hp
That would be the health lost. The heal would be larger.
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